1/7/2024 0 Comments Tell me, why video game alaska![]() All things simply are, and the girl (and the player) accepts them, no questions asked. Missing the telltale mark of an incoming gust, and from which direction, is nearly impossible, but acting against it is less than convenient. The icy wind blows in a clear pattern, yet the blizzard never relents. They are subject to nature’s every subtle whim. Bracing against the wind might be a nuisance in other games (no offense, Chrono Trigger), but in Never Alone, it’s a matter of survival and a testament to the ruthless difficulty for people who live off the land. You might as well be shaking the tiny world, making the snow fall. Your screen becomes a snowglobe, entrapping the journey of the girl and the fox she meets to the source of the blizzard. The scene is painted with natural colors, with glistening ice and choppy waters, and glimpsed through a pane of frost. As a young girl who sets out to find the source of the terrible blizzard afflicting her village, the player moves from ice caps to caves, cliff tops to forest, with a narrative interplay as seamless as day turning to night. And in a very believable way, Never Alone ( Kisima Ingitchuna)-the self-professed first Alaska Native game from Upper One Games-shows that. ![]() When they’re not with their community, they’re with the world around them, the sila. Out on ice that stretches white in every direction, the Iñupiat are anything but isolated. Watch any of the “Cultural Insights” documentary shorts in Never Alone, and the meaning of the game becomes clear.
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